Recursive Learning · a game in six drawsChanging Lines

Six lines make a hexagram, and here each line is a stage of an AI future, from the labs at the bottom to what it becomes at the top. Each line is drawn from a bowl of sixteen marbles, and before every draw you change what is in the bowl. The chance of a line is a property of the bowl, and the bowl is the path. At the end, the lines that are turning are drawn on to where they lead.

A teaching instrument, not a forecast and not a divination. Nothing staked, nothing sent. "I don't know" is always a legal move.

Before the first line

Two bowls, both half firm

In each bowl, 8 of the 16 marbles draw a firm line and 8 draw a yielding one . A ringed marble draws a line that is turning: at the end it becomes its opposite.

The yarrow bowl

The odds of the old yarrow-stalk count.

The coin bowl

The odds of tossing three coins.

You draw a firm line. In which bowl is it more likely to be turning?

Hexagram names and texts: James Legge (tr.), The Yî King, Sacred Books of the East vol. XVI, 1882 and 1899, public domain, read from the Recursive I Ching (zhouyi-core). The sixteen-marble bowl reproduces the yarrow-stalk odds; the coin bowl the three-coin odds. The reading of the six places as stages of an AI future is this page's own, and so are the moves. The idea of drawing turning lines one at a time to where they lead comes from the Recursive I Ching's path caster. PlayfulProcess, CC BY-SA 4.0. Other games · The Walk.